| lexicalization | eng: Computer graphics algorithms |
| subclass of | (noun) a precise rule (or set of rules) specifying how to solve some problem algorithm, algorithmic program, algorithmic rule |
| has instance | e/de/Algorithmen für hierarchisches Layout |
| has instance | e/de/Chainmail (Algorithmus) |
| has instance | e/de/Depth-Sort-Algorithmus |
| has instance | e/de/Final Gathering |
| has instance | e/de/Footprint Assembly |
| has instance | e/de/Haloed-Line-Algorithmus |
| has instance | e/de/Light Ray Tracing |
| has instance | e/de/Particle Tracing |
| has instance | e/de/Roberts-Algorithmus |
| has instance | e/Blinn–Phong shading model |
| has instance | e/Clamping (graphics) |
| has instance | e/D-Cubed |
| has instance | e/Diamond-square algorithm |
| has instance | e/Even-odd rule |
| has instance | e/False radiosity |
| has instance | e/Geomipmapping |
| has instance | e/Graftal |
| has instance | e/Graph drawing |
| has instance | e/Hidden line removal |
| has instance | e/Level set method |
| has instance | e/Marching squares |
| has instance | e/Marching tetrahedrons |
| has instance | e/Mesh subdivision |
| has instance | e/Multiple buffering |
| has instance | e/Nonzero-rule |
| has instance | e/Progressive refinement |
| has instance | e/Quake Wars: Ray Traced |
| has instance | e/ROAM |
| has instance | e/Scanline rendering |
| has instance | e/Slerp |
| has instance | e/Sutherland-Hodgman clipping algorithm |
| has instance | e/Warnock algorithm |
| has instance | e/Worley noise |
| has instance | e/Wrapping (graphics) |