e/ROAM

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has glosseng: Real-time optimally adapting mesh (ROAM), is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the CPU with LOD calculations—making algorithms like geomipmapping more effective than ROAM.
lexicalizationeng: ROAM
instance ofc/Computer graphics algorithms

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