| Information | |
|---|---|
| has gloss | eng: Real-time optimally adapting mesh (ROAM), is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the CPU with LOD calculations—making algorithms like geomipmapping more effective than ROAM. |
| lexicalization | eng: ROAM |
| instance of | c/Computer graphics algorithms |
Lexvo © 2008-2025 Gerard de Melo. Contact Legal Information / Imprint