e/Texture atlas

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has glosseng: In realtime computer graphics, a texture atlas is a large image, or "atlas" which contains many smaller sub-images, each of which is a texture for some part of a 3D object. The sub-textures can be rendered by modifying the texture coordinates of the object's uvmap on the atlas, essentially telling it which part of the image its texture is in. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a unit by the graphics hardware. In particular, it is faster to bind one large texture once than to bind many smaller textures as they are drawn.
lexicalizationeng: texture atlas
instance ofe/3D computer graphics

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