| Information | |
|---|---|
| has gloss | eng: Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering. |
| lexicalization | eng: Geomipmapping |
| instance of | c/Computer graphics algorithms |
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